Scavengers Refinery | EP.3 - Environment Compositing With The Foundry Nuke
I've been compositing this great environment and after a lot of effort, I'm proud to release Episode III.
It's the last episode of a serie of tutorials made of 3 parts: Modeling (EP.1), Texturing/Shading and LookDev (EP.2) and last but not least Compositing (EP.3). Based on the original concept art by Seungjin Woo
In this tutorial you will discover and follow along how to composite a complete environment in The Foundry Nuke by learning the fundamentals and discover some advanced methods.
There is a lot of techniques and tips that you can grasp and learn to achieve similar result.
TRAILER : https://vimeo.com/prosceniumskart/scavengersep3
- WHAT YOU'LL GET DIRECTLY AFTER PURCHASE -
Full course with audio commentary
Realtime - QHD 1440P
Introduction
Setup the different render passes in Maya
Nuke fundamentals explained
What is ACES?
How to configure ACES in Nuke?
Compositing in Nuke
Specials grading tools in Nuke
What is and how to setup a chromatic aberration in Nuke
What is and setup up a high pass in Nuke
Exporting bypassing the Nuke NC limitation
Post processing in Photoshop
Conclusion
Final render image 6K
Bonus wallpaper
- SNIPPETS OF VIDEO CONTENTS -
ACES explained & demystify
ACES in NUKE - Workflow
Render in layers VS render in passes
Arnold AOV explained
How to do a Beauty reconstruction
Nuke fundamentals explained
Nuke essentials nodes explained
Advanced methods, color grain, fx
And a lot more...
- IMPORTANT NOTE -
It's an intermediate tutorial so you should be already at ease with your software to correctly understand this tutorial.
- SOFTWARE USED -
The Foundry Nuke, Autodesk Maya, Arnold Render, Adobe Photoshop
Youtube: https://bit.ly/primalvfx_youtube
Twitch: https://bit.ly/primalvfx_twitch
Artstation: https://bit.ly/primalvfx_portfolio